![]() Order, Wild, Decay, Arcane, Pyre, Lament, and Horde populate the world, and the asymmetrical unit and building system make each feel unique. The factions that are on offer thematically match those from the beloved series that came before and many of the units are basically straight rips. The world of Hero’s Hour is very likely to hit many players right in their Might and Magic nostalgia. 10 factions with special mechanics, strengths and weaknesses, 20 hero classes, with a special skill each, 36 common hero skills, 134 units (without counting upgrades), 70 unique unit abilities, 145 artifacts, 75 spells & abilities, Dozens of impactful map buildings Local “hotseat” multiplayer, Co-op with other players or even with the AI, There’s a lot of stuff in this little game Being on the faster side compared to other turn based strategy games, you may even be able to finish the hotseat games that you start! A New Conquest in a Familiar World You won’t even be able to use the same build order each time you play the same faction. Seek out obelisks to start you on small procedural quests that send you around the world. There will be new areas to explore and strange buildings to enhance your hero or army.
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